The Ninja Have Assembled
The Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experimental weeks before. Each camp has focused on different aspects...
View ArticleNinjaCamp III: New Script Dialog
Update: The Create Script Dialog is now on the Asset Store As our NinjaCamp project Bas and I decided on a cause a bit humbler than many of the other projects going on here: We just want to improve the...
View ArticleNinjaCamp III: What references your assets?
NinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty useful. We’re adding a context menu item in the asset window to...
View ArticleNinjaCamp III: Vertex Awesome
Joe Robins spent a few minutes checking out the coolness Shawn and Jens have been busy with over the last few days. Vertex Color Painting!
View ArticleNinjaCamp III: Asset Store Game
For NinjaCamp, Chris and Rob decided to see if two guys could make an adventure game for under $1000 using only Asset Store assets. According to them, the number of art packages available on the Asset...
View ArticleNinjaCamp III: Foxes and Penguins Unite!
The Ninjas have assembled and we’ve all been hard at work this week. We’re surprisingly tired at this point, but all sorts of cool things are popping up around the office. For our NinjaCamp project,...
View ArticleNinjaCamp III: Quick Prefabs
Lucas has added a really nice, simple improvement, check out the video to see how it works:
View ArticleNinjaCamp III: LOD Groups
Despite NinjaCamp concluding last friday (25/03/11) We still have plenty of projects that were worked on during the week that we’d like to share with you. Starting with a new component: LOD Group
View ArticleNinjaCamp III: Spline Roads
Yet another video showing a cool project that was worked on during last week’s Ninja Camp, Spline based mesh extrusion!
View ArticleNinjaCamp III: More cool stuff
So we still have more to show and we are collecting together more videos and cool demos of some of the projects that were worked on during the NinjaCamp week. This time, we have a screen shot of the...
View ArticleNinja Camp III: Direct3D 11
Over the NinjaCamp III week I (it’s-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had a standalone player that creates a window, clears it to the...
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